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Topics - OBsIV

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As many of you already know, the director of Overwatch posted his disapproval of the use of devices like ours on consoles.

After this, Kotaku approached me to comment on this for the purpose of an article they were writing about it (which I did).

For the record, I wanted to give you my full response to Kotaku so you can understand our stance on this and share with others:

Why did you create XIM?

XIM started 9 years ago as a goal of mine to be able to play Halo with a Wiimote ( I published my method which was then picked by up Engadget and people stated contacting me asking if I could make a mouse and keyboard work on consoles. I quickly discovered that making a mouse feel right on a console shooter is a really hard problem and what made it harder is that every game is different. Over the years I developed and perfected the proprietary technology behind XIM’s mouse translation system which makes a mouse feel natural on a console. It is this quality that XIM is known for and is what sets us apart from all the rest.

How do you respond to allegations that XIM gives an unfair advantage to its users and could make games like Overwatch less fair for everyone?

Mouse vs. Controller is a very heated and confrontational topic that you see all the time online (as we are seeing here now). When people talk about “mouse” they are always thinking about it in the context of PC shooters, not console shooters – which is a big difference. All shooters have an aiming system that governs how the reticle can move on-screen. On PC, this system is unrestricted – you can aim at incredible speeds. This isn’t true for consoles – where the game is designed for controllers. This restricted aim means that you cannot achieve aim beyond what a controller can do. XIM works in this framework (just like all console peripherals – Elite and Scuf controllers, steering wheels, arcade sticks, etc.). XIM isn’t about an advantage, but, for the many people out there like myself who cannot game well using a thumbstick, it’s about not having a disadvantage. It’s about using a control method that simply suits you best. It turns their console gaming experience into something fun where people can game again with their friends.

How do you respond to Overwatch game director Jeff Kaplan's strong statement against your type of hardware?

It’s unfortunate really, but understandable given all the false information you see out there. I mentioned before about PC “unlimited” aim vs. console “limited” aim – this means that XIM doesn’t give you PC aim on consoles (it can’t). It doesn’t transform the user into a gaming god (as any XIM gamer can attest to). Also, there are also blatant cheating devices out there that provide the ability to rapid fire and exploit the game. XIM specifically doesn’t and will never support features like this – it’s not in the spirit of the product. All this being said, people will always want to use XIM even if games like Overwatch were to add native mouse support to their game. Reason being is because controller players, in general, don’t want to be matchmade against PC mouse players online. That is certainly unfair and will cause fragmentation in their user base. This all comes down to perception. I hope that those that still have a negative perception will see XIM as just another console input device that you choose based on preference.

Do many disabled gamers use XIM?

Yes! It’s incredible to see XIM grow to where it is today – it’s an incredible achievement. But, nothing humbles me more than when I get a mail from someone with disabilities thanking me for making it possible to play games with their friends. Or a parent thanking me for giving their child joy through that experience – as a parent that’s a big deal to me. This is why I want XIM to be the best way for people with disabilities to enjoy console gaming and will continue to make that happen.

Release Candidates / Steady Aim [ADVANCED USERS ONLY]
« on: 05:39 PM - 01/04/17 »
(Creating a new thread to consolidate all conversations on this topic and experimental builds.)

This topic is for experienced XIM4 users that understand what XIM's mouse-advanced settings are.
If you are new to XIM4 or don't understand the terminology below, please do not use these builds.

This is a series of experimental firmware builds designed to improve the "Steady Aim" advanced mouse setting. Steady Aim originated as a request by the community to modify mouse translation output to better utilize CoD's AA system. Through community feedback Steady Aim has evolved and improved for that task with a desire to extend to other games. Please provide feedback on these builds so that we can improve this setting.

Steady Aim firmware builds (use "gold" Manager 20160405 with these experimental firmware drops):

SA0linkYes, values 1-100 onlyDoes not support Slim/Pro consoles
SA1linkYes, values 1-100 onlyDoes not support Slim/Pro consoles
SA2linkNoMatches STv1 less than max turn speed
SA3linkNoMatches STv1 at any turn speed
SA4linkNoCombines qualities of SA0-SA3 based on feedback
SA5linkYes, values 1-100 onlyAdjustable version of SA4, Boost=50 close match to SA4
SA5-NPDlinkYes, values 1-100 onlySA5 without Progressive Delay
SA6linkYes, values 1-100 onlySA1 with Slim/Pro console support

Please provide feedback here (especially for more recent builds).

General Discussion / MOVED: What a product
« on: 12:42 PM - 01/01/17 »

XIM 4 Discussions / MOVED: This thing is amazing!
« on: 10:40 PM - 11/15/16 »

XIM 4 Discussions / MOVED: Few weeks of using xim4
« on: 09:02 AM - 10/04/16 »

Hardware Compatibility / Looking for owners of Corsair K65
« on: 05:37 PM - 09/26/16 »
If you own a Corsair K65, can you help us out with a hardware compatibility question we have?

We have a report that running your keyboard in BIOS mode is now required again using our latest hardware compat improvement build:

We are looking for K65 owners to help us confirm that. Please reply if you have one.

This firmware adds support for Xbox One S and PlayStation 4 Pro/Slim controllers as well as general hardware compatibility improvements.

If you have any hardware compatibility issues please let us know: Capturing Peripheral Device Logs

WARNING: If you are upgrading from 20141114 or earlier than this update is a BREAKING CHANGE and will require a Factory Reset of your XIM4. You will lose all your settings and will need to re-pair XIM4 to your devices.

NOTE: This firmware requires using Manager version 20160405 or later to function.

Download XIM4 Firmware Tool 20170103 for PC
Windows Vista/7/8/8.1/10 x86/x64

Download XIM4 Firmware Tool 20170103 for Mac
OSX 10.11 or higher

User Experience Changes (Product Documentation Addendum):

- On startup, your XIM4 will now notify you when initialization is complete by displaying four rapid green blinks.
- Pressing the PS button on your Dualshock 4 is no longer required at startup (your controller will now connect automatically).
- Your XIM4 will now inform you with flashing quick purple lights if it's detecting conditions that may be causing performance degradation. Let us know if you see this light.


  • Hold down the 'P' button on the back of your XIM4
  • Plug your XIM4 into your computer while continuing to hold the 'P' button
  • Wait for your XIM4's light to display blue and then release the 'P' button
  • Download and run the XIM4Flash tool
  • Select Factory Reset (requires re-pair of your XIM4 to your devices)
  • Disconnect your XIM4 from your computer after the tool completes

                                                                      BUILD HISTORY

Build 20140405

NEW: XIM4 Smart Translators V2 aiming fidelity upgrade
NEW: XIM4 Manager support for iOS 8 and above devices (iPhone 4s and iPad 3rd-gen and above)
NEW: PlayStation 4 Touchpad Support
NEW: Use next-gen controllers cross next-gen console (X1 ->PS4) (PS4 -> X1)
NEW: Use next-gen controllers (X1, PS4) on last-gen consoles (X360, PS3)
NEW: Storage increased to 24 Configs (was 16)
NEW: Simulated ADS Toggle (with customizable "Deactivation" keys)
NEW: Progressive Delay blended Hip to ADS transition
NEW: Steady Aim feature that optimizes Auto Aim (best with CoD ADS)
NEW: Turn Assist for better control of vehicles and turrets
NEW: PlayStation 4 controller automatic turn on at startup
NEW: Config load via hotkeys while Manager is connected
NEW: “System ready” indication light (4 rapid green blinks)
NEW: Warning light notification (yellow-pulses) if peripheral communication is lost
NEW: Support for Logitech 3D Extreme Pro Joystick
NEW: Backup/Restore of Configs/Globals via Flash Tool

FIX: Atheros Bluetooth chipset compatibility
FIX: Xbox One audio quality issues
FIX: Better support for hubs/switches
FIX: Xbox One controller w/integrated audio jack compatibility
FIX: Xbox One Elite controller compatibility (including cross console)
FIX: XIM4 remains on when console is turned off
FIX: Commander input timing improvements
FIX: Hardware compatibility improvements

Build 20141114

FIX: Some connected gaming hardware can cause Bluetooth pairing and connection failures
FIX: Distorted “robotic” audio on Xbox One
FIX: Controller shuts off intermittently when audio is active on Xbox One
FIX: Keystrokes that mice emit can sometimes stick
FIX: Intermittent mouse disconnects
FIX: Intermittent freezes in Manager wireless mode
FIX: Can't connect Manager if Nav is connected wirelessly first
FIX: Sony Move Nav in wireless mode causes sudden “phantom” aim and movement
FIX: Vibration on PS4 causing XIM4 power-faults
FIX: Impulse trigger rumble on Xbox One causing XIM4 power-faults
FIX: Entering “on-the-fly” Config mode on PS4 pauses the game preventing aim sensitivity adjustment
FIX: Terminating Manager prevents Config Hotkeys from working
FIX: USB timing sync issues on some PS3s
FIX: Removing a Settings that is active should revert back to Hip
FIX: Incorrect binding displayed if "None" is used as Settings hotkey
FIX: Keyboard support (Logitech G510, Steeleseries 6Gv2, Stinkyfoot)
CHANGE: Power-fault light notification length increased
NEW: Enable USB device hot-swap feature for KVMs
NEW: Swap Joystick sticks feature

Build 20140619

Launch Gold Build

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